Tuesday, 18 September 2018
Back from our hol's and some data
We have just returned from our holiday which explains the gap between this and the previous post.
Thanks to all those who viewed the story of our refight especially those who left comments, this post will hopefully answer some of the questions raised.
The figures are organised into companies, squadrons and batteries as follows:
Infantry - A company comprises an officer, NCO, musician and 20 men. A regiment (I have one French Line) has 6 companies, a colour party and two mounted officers.
Cavalry - 16 men, an officer and a musician make up a squadron. A regiment (I have one each of French Dragoons and Hussars) has two squadrons, a standard bearer and escort, and a mounted colonel with trumpeter.
Artillery - A battery is three guns with a total of 12 gunners and an officer.
All the figures are painted in good old, actually some of them are not so good anymore, Humbrol enamels. There's no real trick to the way I paint, I usually go from dark to light, so a face would be painted brown first, then a flesh tone, leaving some brown around the nose, mouth and eye sockets with a final highlight in the nose, chin and cheeks. Practically everything has this three colour treatment. And yes black horses are highlighted in blue!
Rules.
Given the number of figures involved (around 1300) I wanted something simple and easy to operate. Given my usual consummate planning skills I finally "wrote" the rules the night before the battle.
All distances, movement, weapon ranges etc. were in "feet" that is our feet heel to toe, large boots might lead to an advantage or two?
For each unit I devised a rating score based on ten factors:
1. Elite - Guards, Rifles etc.
2. Status - Veteran etc.
3. Morale level
4. Resilience
5.Competence - Drill, weapons handling etc.
6. Physical condition
7. Specialist weapons - Lance, rifles etc.
8. Specialist equipment - Cuirass for example.
9. Level of training.
10. Reputation
So we then scored each factor out of 10, giving a possible maximum of 100. Through out the day each unit had its' factor rating adjusted depending on what was occurring, so heavy casualties for example would reduce the overall score. Once a unit reached half its' starting total it had to withdraw two whole moves.
Firing was decided by simple dice throws, so we threw lots of dice.....
Lessons learned.
We needed two players a side to help with moving the troops, despite the large number of figures on each base, time started to run away from us. Any volunteers out there????
I need to devise another way of sticking figures to card bases. we used PVA and it really stuck, it really stuck.
We had a lot of fun and laughed at some of the strange events, what next? well perhaps a bigger version in 2019?
Thanks, hope this helped.
Eric
Sunday, 2 September 2018
....the battle ended
The British artillery kept up a constant fire throughout the battle
The only means of rapid movement on the field
The musketry duel on the Allied right forced the French to withdraw
On the left the Allied foot witnessed the defeat of the French cavalry
On the right the French line infantry were in full retreat
So with the rain starting to fall and the distant rumbling of stomachs the Emperor conceded defeat, without the need of Prussian involvement the Iron Duke still couldn't believe how his normal pathetic dice rolls had changed to winning almost everything!
A good time was had by all.
Next time I will detail how the armies were organised and briefly describe the rules we used.
If you have stayed with us so far, thanks for your interest and stamina!
Eric
Saturday, 1 September 2018
...................and as the rain started to fall...........
Mounted grenadiers threaten the Household Cavalry....
....who have support from rifles in the newly reinforced sandpit, while the Allied infantry remain unmoved - in both senses of the word.
The French prepare to exchange volleys with the Allied line
The matter will shortly be decided
The last episode will be published tomorrow.
Thanks for looking,
Eric
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